Rachet & Clank – Overview and Review Roundup [non-vr]

Rachet & Clank step into the PS4 world

 

Rachet & Clank

– Playstation 4 remaster of the original Rachet & Clank game.
– Price: 55AUD, 28GBP, 40EUR, 40USD, 50CA
– Release Date: EU/AU 20/4/2016, UK 22/4/2016, NA 12/4/2016

New features exclusive to the Playstation 4 remaster

– New planet locations
– New bosses, flight sequences and Clank gameplay
– Improved graphics and special effects
– An hour of new cinematic sequences including footage from the Rachet & Clank film

Rachet & Clank trophy list

The Hero of Heroes
Collect every trophy in Ratchet & Clank
1.02%
Ultra Rare
The End Of The Beginning
Defeat Dr. Nefarious on the Deplanetiser.
9.06%
Very Rare
Super Trader
Complete every holocard set.
3.06%
Ultra Rare
Challenging
Complete the game in Challenge Mode.
2.23%
Ultra Rare
Ultimate Explorer
Collect every gold bolt.
5.49%
Very Rare
Full Gun Rack
Acquire every weapon in the game.
6.00%
Very Rare
Master of War
Upgrade every weapon to maximum level.
1.15%
Ultra Rare
These Go To Eleven
Unlock every modification for every weapon.
1.47%
Ultra Rare
Mr. Fancypants
Upgrade Ratchet’s health to maximum level.
1.85%
Ultra Rare
Tech Head
Acquire every gadget.
8.17%
Very Rare
Abby Normal
Collect every Telepathopus brain.
18.00%
Rare
Go Speed Ratchet, Go!
Win the Gold Cup on both Rilgar and Kalebo.
9.38%
Very Rare
Safecracker
Complete every Trespasser puzzle without using AutoHack.
5.93%
Very Rare
Maximising Potential
Upgrade one weapon to maximum level.
4.15%
Ultra Rare
Basically Training
Complete the Ranger tryouts on Veldin.
94.00%
Common
The Little Robot That Could
Escape from Victor on Quartu.
91.19%
Common
The Rescuer
Rescue the Mayor and Plumber on Novalis.
77.98%
Common
Off To The Races
Rescue Skidd and his agent on Aridia.
58.14%
Common
You’re In The Rangers Now
Become a Ranger on Kerwan.
60.88%
Common
Winner Winner Sandshark Dinner
Win the hoverboard Bronze Cup on Rilgar.
46.27%
Uncommon
Who’s A Good Snagglebeast?
Defeat the Snagglebeast on Nebula G34.
34.14%
Uncommon
Braaaaaaaaaaaains
Collect 30 brains for the Blarg Scientist on Gaspar.
28.84%
Uncommon
I Shot Down Your Battleship
Shoot down the Blarg Battleships on Batalia.
21.38%
Uncommon
Zurkon Family Values
Defeat Mrs. Zurkon on Quartu.
15.51%
Rare
Splashdown!
Shoot down the hydroharvesters on Pokitaru.
17.36%
Rare
Ferocious Oxide
Defeat Victor in the Phoenix.
13.47%
Rare
Radical
Win the hoverboard Bronze Cup on Kalebo.
11.42%
Rare
A Change Of Heart
Defeat Captain Qwark on the Deplanetiser.
9.25%
Very Rare
Faster than a Speeding Amoeboid
Complete the hoverboard Gold Cup on Rilgar in under 1:35
10.59%
Rare
Kalebo Thunder
Complete the hoverboard Gold Cup on Kalebo in under 2:05
6.06%
Very Rare
Kerwan Gladiator
Complete the Fitness Course on Kerwan in under 70 seconds.
17.93%
Rare
Clank Crusher
Crush 5 gadgebots in the crusher on Quartu.
4.91%
Ultra Rare
That Sinking Feeling
Knock a constructobot into the quicksand on Aridia.
46.20%
Uncommon
I Hate Lamp
Break every lamp in Aleero City.
7.47%
Very Rare
Not My Job
Allow the extermibots to kill 35 amoeboids in Rilgar.
45.31%
Uncommon
Top Gunner
Defeat 40 enemies while jetpacking in Gaspar.
8.23%
Very Rare
When Sheep Fly
Sheepinate a Blarg Helicopter Commander.
4.59%
Ultra Rare
Warbots Into Ploughshares
Destroy 10 inactive Warbots inside the Quartu factory.
6.96%
Very Rare
Pool Sharks Are The Worst
Get eaten by a Pool Shark in the Pokitaru Ocean.
13.85%
Rare
Character Assassination
Destroy all of the planet models in Drek’s office.
6.32%
Very Rare
Et tu, Copernicus?
Find Qwark’s Lounge on the Deplanitiser.
3.06%
Ultra Rare
Lazy Lombax
Ride every catwalk without moving in Kalebo.
3.57%
Ultra Rare
Death By Disco
Use the Groovitron on every type of enemy.
1.60%
Ultra Rare
Trader In Training
Complete your first holocard set.
60.82%
Common
Modder
Complete your first Raritanium weapon mod.
83.41%
Common
Cha-ching!
Reach the maximum bolt multiplier in Challenge Mode.
3.25%
Ultra Rare
Trade Up
Trade in a set of duplicate holocards for a new one.
50.54%
Common

Review Roundup

IGN – Review Score – 9/10

Insomniac has a superb penchant for wacky, satisfying weapons that it’s displayed in games like Resistance, Sunset Overdrive, and past Ratchet games, and here it is just as pronounced as ever. Whether it’s the Pixelizer that turns enemies into a pile of voxels, or the iconic Mr. Zurkon, whom you can once again summon to blast away enemies while delivering a slew of cheesy ’80s action cliches, it’s a weapon lineup that’s full of visual surprises and humor.

Aside from their variety and originality, I absolutely love the upgrade system at play here. Weapons level up as you use them, which rewards your specific play-style in a meaningful way. At the same time, I wanted to see how other weapons would similarly grow, which encouraged me to experiment with weapons I might normally pass on. Each gun also has a modifier grid you can slowly flesh out, which give you active aids like increased width for a flamethrower, or passive ones like a higher chance of item drops. I found myself playing Ratchet for “just one more hour” not only to make it to the next planet, but also because I became mildly addicted to growing and upgrading my arsenal.

TheSixthAxis – Review Score – 10/10

Based on the forthcoming film which was in turn based on the original game, the story here is roughly the same as it was fourteen years ago. It actually makes use of over twenty minutes of the movie as cut scenes, but instead of a simple remake, Insomniac have raided the entire history of the franchise and created a Ratchet & Clank remix with elements from the later games. You’ll see the return of Clank puzzle sections, dogfights, and the Discotron weapon, all of which have been merged into this origin story.

But this tale is told from a slightly different perspective. The game opens with Captain Qwark banged up in prison, only to discover from his new cell mate that there is a holo-game of the holo-movie of his adventures – a very funny nod to the real world. He decides he will tell his own version of Ratchet’s tale, and it’s this version of the story that you play, complete with in-game narration from Qwark.

Playstation Lifestyle – Review Score – 8.5/10

Ratchet and Clank has been a PlayStation staple for 14 years. When the original debuted in 2002, it was lauded as one of the best platformers on any console at that time, and Insomniac’s penchant for a massive arsenal of insane weapons and tons of collectibles and unlockables made it a game that fans loved to play and replay. 10 console titles, two handheld games, and one HD collection later, and Insomniac has decided that the best way to carry the Ratchet and Clank legacy forward is by going back to the beginning and starting over.

There’s always a fear with reboots — or rather, re-imaginings, as Insomniac is inclined to call this one. Will it be faithful enough? Will it change enough? Where is that perfect balance to adequately bring it forward to today’s standards while not letting it lose any of what originally made it great. Insomniac experimented with a lot of ideas over their tenure with the Lombax and his robot pal. Some were hits, and others missed the mark, most notably All 4 One and Full Frontal Assault which changed a lot of the core elements of the series. Into the Nexus was a fair attempt to restore the series to glory, but was all to short, feeling more like a teaser than a proper return to form.

Gamespot – Review Score – 8/10

There’s a generous offering of gadgets as well, including a modification that turns Clank into a jetpack and the Tresspasser device that grants Ratchet access to new areas through a hacking minigame. Items are arguably more important than the weapons, since a majority of each level is built to utilize different combinations of the items Ratchet has collected. In an effort to streamline the process, necessary items are automatically equipped to Ratchet via interaction points in each level, allowing you to focus on building up your weapon upgrades and tinkering with the guns that best suit your play style.

As a bonus, there are benefits to backtracking to older levels and using newfound items to gain access to previously unavailable areas. Although it maintains the same tight and restricted environments of its predecessors, there’s a great deal of verticality, hidden elements, and side objectives in each level to lend players more content to dig through.

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