The PlaystationVR is nearing release and the reviews have started to come rushing through. Here is a review roundup of what critics are saying about the PlaystationVR device so far.
In terms of recommending a purchase, what’s clear is that Sony has managed to overcome most of the principal hurdles, and has handed in a mainstream VR platform for console money that is highly compelling and as much I enjoyed my time with it, there are three significant arguments against investing in it right now, as I see it. First of all, extended gameplay sessions in VR could ultimately prove unsettling on your well being. As relatively inexpensive as it is, will you get the same return from PSVR as a conventional console platform if you’re fundamentally limited by the time you can spend using it? And secondly there’s the fact that the same financial outlay next month buys you PlayStation 4 Pro. For Sony to release two major pieces of gaming hardware in consecutive months just seems too close.
In the end, your purchasing decision should come down to whether you think you fit the bill of being an early adopter. Not everyone can justify spending hundreds on a peripheral, especially one that’s still in the experimental phases of delivering state-of-the-art entertainment. But if you’ve got the money to spare, and want to share in the excitement of VR’s infinite possibilities, then PlayStation VR feels like the most sensible choice.
PlayStation VR is inferior to the competition in several significant ways. It’s also less expensive and easier to use, and for all its flaws it still manages to communicate the goofy, surreal joy of modern virtual reality. Time will tell if that makes it good enough. Best to wait and see.
PlayStation VR is not perfect, but you could point to much, much worse first-generation products than this. Sony’s headset is light and comfortable, and for the price that it’s being sold for, it offers a very good virtual reality experience on consumer-grade hardware that you already own. The motion tracking is excellent, the visuals good enough to provide that all-important sense of presence, and the game library already fairly large.
Yes, there can be criticisms levelled at the resolution of the screen – an issue which the more expensive masks on the market also share to a lesser extent – and the sheer number of cables and items required to get the experience running correctly can be headache-inducing. But once you’ve got it all hooked up – and the noisy Processor Unit placed out of the way – the rewards are unquestionable; the ability to be somewhere else, to be someone else a gigantic stride forward in this industry’s capacity to provide true escapism.
PlayStation VR does have its teething problems, but they are, for the most part, quickly overcome thanks to this being a highly accessible and consumer-friendly VR unit. Whether that will be enough to see it thrive remains a relative unknown, but a consistently-growing library of specifically tailored games and experiences will go a long way to gaining a significant foothold.
It’s a lot of money – you could buy a console and a bunch of good games for the same price – and you need to accept that this isn’t the future of video games. It’s a new direction, and an interesting one, for sure. But it’s not going to replace your console and TV set-up anytime in the next 10 years. At this stage there’s a lot of fun to be had with VR and the games I’ve played so far show variety, with a handful offering up a genuinely new experience. But as with any launch, some games are great and others mediocre.