After the exclusivity window that Rise of the Tomb Raider had with the XBOX and PC, we now finally see the game coming to the PS4 as well as an updated version for PC.
This new release comes with all the previous DLC, new areas to explore and PlaystationVR support.
The reviews have been very positive and I’m looking forward to playing it as the last Tomb Raider game was very enjoyable.
Rise of the Tomb Raider: 20 Year Celebration blends so many diverse game mechanics into its structure that one may worry of an overload. Like a giant pot of gumbo, the game has a splash of action/adventure with a dash of RPG skill trees to go with a sprinkle of Metroidvania item progression, that all mix together while simmering over the warm flame of its open world. It is a recipe that Crystal Dynamics has clearly slaved over in the figurative kitchen to get just right. The balance of new and old strikes a piquant flavor that envelops your digital taste buds.
PS4 gamers have plenty of reason for jubilation, though perhaps a little mild disappointment. This isn’t a huge visual upgrade from the Xbox One original, dragging over new effects or assets from the superior PC version, but a more consistent effort, running at a rock-solid 1080p 30fps with no noticeable input lag and no discernible slowdown. We’re expecting more bells and whistles when the PS4 Pro version receives its patch at launch, but for now, if you’re looking for some kind of Definitive Edition, the PC is still the way to go.
In a welcome return to the Tomb Raider of old, Rise practically begs for you to explore its many areas, some small, others so large they feel like proper open-world zones. Challenge Tombs are plentiful, but must be found in the world before you can attempt to solve them and earn rewards. Entirely puzzle-based, these should go some way to winning over long-time Tomb Raider fans who felt the franchise was moving too far away from its roots. Make no mistake; in Rise of the Tomb Raider, you can do a lot of tomb raiding, and quality raiding at that too.
That’s not to say you won’t be doing plenty of leaping, ledge-shimmying, and wall climbing during the course of the core story quest. Lara’s abilities are upgraded over time, meaning the cool stuff you can do gradually increases until you’re capable of scaling pretty much anything. The bow, climbing axe and rope are key to most of Lara’s skill set, creating rope bridges and zip lines, but also serving as a grappling hook, a tether and a way to dislodge large objects. Crystal Dynamics skillfully manages the pace of the adventure, moving from slower platforming sequences to dramatic escape scenes during which you’ll use a bunch of moves in rapid succession.